Assassin
The profession of Assassin is classified as Demonic and is currently being practiced by the Saboteurs. See Professions for more information regarding the professions system.
Skillsets
- Hypnosis
Hypnosis Impatience Inability to concentrate on focused tasks. Agoraphobia Fear of open spaces. Clumsiness Inability to use weaponry effectively. Paranoia They are out to get you, believe me. Amnesia Causes the victim to forget the next action. Analyse Discover the implanted suggestions in someone. Addiction A terrible addiction to elixirs. Recklessness Ignorance of health and disregard for well-being. Masochism The love of your own pain. Vertigo Fear of heights. Loneliness Fear of being left on your own. Cleanse Cleanse yourself or another of suggestions. Claustrophobia Fear of enclosed spaces. Lethargy A distinct lack of energy. Stuttering Anxious difficulty with speech. Anorexia Loss of desire to eat. Hallucinations Vivid hallucinations to plague your foe. Confusion Causes the mind to become confounded. Pacifism Loss of desire to cause anyone harm. Stupidity Abject, stumbling idiocy. Hypersomnia A condition that prevents insomnia. Generosity Indiscriminate, overwhelming generosity. Dementia Hugely distorts victim's perception of the world. Action The ability to suggest an action of your choice. Deadening Weakening of the mind. Hypochondria The conviction that one is constantly afflicted. Epilepsy Throw your victim's nervous system into disarray. - Sabotage
Sabotage Signs The secret hand signs of the assassin guild. Warp Open and enter a dimensional wormhole. Hide Conceal yourself from view. Seek Sense for dimensional wormholes. Illusion Create an illusion of your choosing. Crossbows A powerful projectile weapon. Traps The ability to search for traps in your location. Clothesline A trap that will rip open the jugular of a victim. Dart A trap that shoots out a poisoned dart at its victim. Cloak Hide your actions from others. Harden Toughen your skin with toxins. Glance Look through the wormhole. Evade Misleading your pursuer. Dash Sprint in a particular direction. Garrote Choke the life out of a target with your whip. Alarm Put an alarm on a trap. Shadow Shadowing a target in order to track them. Lightwall Create a palpable wall of light. Flay Flay the waxy fenugreek coatings from your enemies. Disarm Attempt to disarm a trap. Waiting Awaiting a target to be shadowed. Resonance Allow sounds to resonate through a distant wormhole. Pacing The ability to anticipate and keep pace with others. Hornbows Using the infamous hornbows. Block Obstructing departure with your body. Appraise Quickly measure your foe's offensive capability. Snare Trap your enemies like the stupid beasts they are. Splice Create a dimensional wormhole. Swinging Swinging up into the treetops. Backstab Attack from the shadows. Secret Giving someone an item without their knowledge. Channel Hurl an object through a dimensional wormhole. Scan Scanning the forest floor from the treetops. Binding Hog-tie an unconscious or sleeping opponent. Bowmanship Use of the valued projectile weapon. Envenom Dip your arrows in venom. Seize Grabbing unwary victims from the forest floor. Sources Sense out all dimensional wormholes. Shove Sending a hapless victim crashing to the forest floor. Weaving Weave and dodge like the cobra itself. Noose Cover and deadly assassination from the trees. Yank Use a whip to pull an opponent into your room. Aiming Increase your accuracy in shooting. Vortex Suck an unwilling target into a wormhole. Listen Detect action and conversations nearby. Snipe The ability to sharpshoot. Dispel Rid your environment of illusions. Conceal Conceal the nature of a trap's effect. Lipread The ability to understand what is said while deaf. Cancel Destroy a wormhole. Eavesdrop Listen even through closed doors. Cobra A pet snake to assist you in combat. Slit Cut the throat of a helpless victim. Wormsnipe Project arrows through dimensional wormholes. Wind Further increase your accuracy through wind compensation. Darts A trap to quickly overload an enemy with poisons. Ghost Give yourself a ghostly appearance. Phase Alter your status in space-time itself. Doublestab Quickly administer two venoms to a target with your dirk. - Toxins
Toxins Prepare The ability to create toxins. Oxalis Forces vision and hearing to return. Discard Did you really need that toxin? Trioxin A more powerful version of Dioxin Puncture Administering death to an unfortunate victim. Arsenic A toxin that weakens the muscles. Dioxin Minor damage. Benzedrine Causes the legs of your victim to become useless. Ether Loss of coordination. Lindane Causes great dizziness. Aspartame Blindness. Bromine Give the curse of anorexia to your victim. Atropine Gives the victim delusions of invulnerability. Cyanide A toxin known to cause death. Mercury Inhibits the respiratory system. Opium Causes severe sleepiness. Digitalis Causes unbearable shyness. Veratrum Drains life essence from necromancers. Xeroderma Increases photosensitivity. Preserve Preserving toxins into vials. Ciguatoxin A venom of muscular paralysis. Formaldehyde An unpredictable toxin. Benzene Shrivel up the arms of your unlucky victim. Aconite Cause sheer stupidity in your opponent. Strychnine Increase the recipient's sensitivity. Actinium Forcing your victim back into mortal form. Vitriol Disfigure your victim causing disloyalty in those around. Iodine Causes the recipient to become oily. Botulinum Induces spasmodic vomiting. Sulfonal A toxin that thins the blood. Chloroform Gives blindness and deafness. Toxicology The ability to instantly prepare a venom.
