Deathknight
The profession of Deathknight is classified as Demonic and is currently being practiced by the Diavlous. See Professions for more information regarding the professions system.
Skillsets
- Brutality
Brutality Hounds Use the basic skills to interact with your hound. RazeSlash First penetrate his defences, then give him the sharp end. Weathering Immunity to normal weather. Deliver Your hound will deliver objects to others. Seek Order your hound to seek the enemy. Resistance Reduce the damage taken from magical attacks. Glance Look through the eyes of your hound. Crossbows A powerful projectile weapon. Raze Attack the defences that would keep your weapons out. Clotting Reduce the level of your bleeding. Block Obstructing departure with your body. Rage Throw off pacifying afflictions. Fitness Control your breathing. Retrieve Your hound will return items to you. Follow Order your hound to follow someone. Startle Order your hound to harass the mounts of the foe. Gripping Grip your wielded items in a deathlock. Defend Attempt to protect someone else with swordwork. Duality The ability to wield and use two weapons simultaneously. Bloodscent Your hound will report on activity in your area. Barge Barging your opponents. Cleaving Rend your opponent's body in two. Lunge A deep, piercing blow from an adjacent location. Observe Your hound can now report on the state of individuals. Impale Sink your blade into an opponent. Arc Swing your blade in a controlled arc. Battlecry Stun a target with the power of your voice. Hornbows Using the infamous hornbows. Bowmanship Use of the valued projectile weapon. Fury Enrage your hound with mortal blood. Wind Further increase your accuracy through wind compensation. Engage Damage cowardly opponent. Aiming Increase your accuracy in shooting. Disembowel Tear the entrails from a target. Sturdiness Standing firm against attempts to move you. - Necromancy
Necromancy Deathsight Attune yourself to the Underworld. Sapience Draw upon your essence to increase your mana. Chill Send the cold of the grave to plague an opponent. Vigour Draw upon your essence to increase your health. Sense Seek out the life force of another being. Putrefaction Cause your flesh to decay and melt. Decay Causing your opponent's flesh to decay. Drain Drain your life essence into another Necromancer. Night Create darkness in the room. Deathaura Surround yourself in a miasma of evil. Shroud Perform many actions in secret. Disfigure Curse someone with the visage of a rotting corpse. Screech The shriek of the banshee. Soulstorm Driving animal spirits away. Belch Spew forth a noxious gas. Gravehands Summon the hands of the grave to hinder your opponents. Taint Attack those with pure souls. Leprosy Spread disease to all around you. Leech Leech away the mental energy of your target. Exterminate Destroy all plant life in a location. Feed Derive sustenance from another being. Vengeance Revenge with your dying breath. Lifevision Allows you to see many hidden beings. Soulspear Meld soul-matter from the dead into a physical weapon. Shrivel Cause your opponents limbs to shrivel up. Bone Harvest bone from bodies of the fallen. Soulmask Conceal your aura from prying eyes. Blackwind Assume the form of the deadly blackwind. Cannibalism Rip out and consume the heart of your victims. Vivisect Rip your victim's chest open and torture him to death. Essence Sense about how much life essence you have. Possess Possess those who have fallen. - Smithing
Smithing Smith Create weapons and armour from different ingots. Scalemail Armour made of overlapping scales of metal and leather. Smelt Combine ingots to form superior forging materials. Warhammer A large bludgeoning weapon. Club A crude bludgeoning weapon. Sabre The curved blade of the desert. Buckler The smallest shield. Javelin Nothing hurts quite as much as being hit by a javelin. Dirk A weapon made for stabbing. Kite A large, protective shield. Spear The standard weapon of the footman. Flail A wicked-looking variation of a morningstar. Leatherarmour A suit of leather armour. Chainmail Armour made of interlocking rings of metal. Halberd The simplest of polearms. Trident Oftentimes the favourite weapon of gladiators. Cavalry A small shield, but more effective than the buckler. Battleaxe Favoured weapon of the mountain dwarves. Shortsword A smaller version of the longsword. Chaingreaves Medium protection for the legs. Mace The Basilican maces. Tower The largest and most cumbersome shield. Ringmail Armour composed of overlapping rings of metal. Splintmail Good armour made of strips of metal and leather. Axe The handaxe; made for throwing. Claymore The mighty two-handed claymore. Bardiche Another polearm. More complicated than the halberd. Platehelm Heavy protection for the head. Dagger Obsidian throwing daggers. Scimitar A very effective curved sword favoured in the south. Leathervambraces Light protection for the arms. Fieldplate The most common, but still very good, form of platemail. Banded A shield of reasonable effectiveness. Broadsword A popular variation on the longsword. Whip The feared weapon of those who practice serpentry. Longsword The standard against which all is based. Talons Steel talons to equip falcons with. Fullplate The most magnificent armour. Repair Bring new life to damaged weapons and armour. Soulbind Enhance armour with the essence of souls. Morningstar An iron ball connected to a handle by a chain. Soulquench Trap the essence of souls in weapons. Glaive The deadly weapon of the fearsome hunters of the north.
