Druid
The profession of Druid is classified as Magick and is currently being practiced by the Arboreals, Animists, and Silvari. See Professions for more information regarding the professions system.
Skillsets
- Bonding
Bonding Squirrel A cute, bushy-tailed woodland creature. Bear The mighty grizzly bear. Powers Lists the powers you possess when bonded with a creature. Bonding Increased rapport with the animal spirits. Wildcat A small untamed feline. Alert and perceptive. Nightingale A delicate, beautiful bird with an exquisite song. Wolf The way white wolf. Elephant Largest of the land mammals. Jackdaw The black jackdaw. Transbond The ability to quickly bond from form to form. Cheetah A creature quick of eye and fleet of foot. Wolverine Pound for pound, one of the most vicious animals. Owl The wise bird of prey. Jaguar A powerful, quick, and stealthy beast. Hyena A vicious, stealthy creature with a chilling howl. Eagle The king of all flighted birds. Condor The swift and mighty bird of prey. Gorilla An agile yet powerful primate. Gopher A cute, burrowing animal. Icewyrm A mythical creature of awesome magical power. Sloth A slow, ponderous creature. Affinity Obtaining a greater affinity with an animal spirit. Otter A nimby, crafty swimmer. Wyvern The cousin of dragons themselves. Basilisk The silent, magical beast of lore. Truebond Instantaneous bonding. - Concoctions
Concoctions Nightshade An herb that may purify the blood when eaten. Hyssop A hill-dwelling tree with valuable bark. Wormwood A swamp-dwelling plant. Violet A plant to induce insomnia. Primrose The purple-coneflower that grows int he forests. Orphine A pink and white wildflower with healing properties. Ginger A low-lying forest plant. Pear The fruit of the prickly pear cactus. Myrrh A sticky bush that, when eaten, increases scholasticism. Weed The mind-altering cactus weed. Planting Planting herbs and plants in new locations. Toadstool Toadstools growing underground. Galingale A flower that counters the effects of altruism. Fenugreek A lush, berry-bearing plant which grows in valleys. Sac The venom sac of a rattlesnake. Kelp The grass of the sea. It has strengthening attributes. Immunity A brew to help you shrug off deadly poisons. Venom A brew to increase your resistance to poison damage. Lastharvest The ability to see who last harvested a room. Frost A mixture to increase your resistance to fire. Naturalism Discover who exterminated a room last. Caloric A salve to increase your resistance to the cold. Maidenhair An underground fernlike plant. Feathers The feathers of various birds. Juniper The berry of the hill-dwelling juniper bush. Levitation A mixture that allows you to hover. Endive The fast-growing forest vine. Diamond Powdered diamond dust. Epidermal A salve to cure certain exteriror afflictions. Mending A salve to repair your broken body. Linseed The seeds of this plant can be smoked. Mass A salve that will greatly increase your weight. Dandelion The dandelion can be found in the heartlands. Sidewinder The powdered skin of a sidewinder. Mana A brew to replenish your mental strength. Speed An elixir to slow your perception of time. Mandrake This Heartland-dwelling plant restores harmony when eaten. Quince The fruit of this jungle tree can keep you quite alert. Drying The ability to preserve your herbs. Laurel Laurel pulp from the laurel shrub. Lovage A mountain-dwelling plant with smokeable properties. Gold Liquid gold. Health A brew that will heal your wounds. Restoration A necessary salve for healing mutilated body parts. - Groves
Groves Perceive Determine if a forest area is an Arborealic grove. Isolation Send everyone in your room to the Grove of Isolation. Imprint Choose a forest location as your Arborealic grove. Channel Transfer energy to another Arboreal's grove. Energy Determine how much sunlight your grove has stored. Trap Form a cage of branches around anyone in the forest. Who Sense who is in the forest. Sever Erase your imprint permanently from your grove. Status Discover information on the status of your grove. Join Lend support to another Arboreal in his grove. Look See through the eyes of a forest into a distant location. Rain Conjuring a magical shower of rejuvenating rain. Shake Send a tremor throughout your grove. Fertility Speed herb growth throughout the forest. Elevate Ascend into the treetops. Exorcise Drive entities of Hell from your grove. Watch Command your grove to report certain activity within it. Storage Hide your precious items in your grove. Eject Toss all but yourself out of your grove. Lightning During a storm, strike at your foe from the heavens. Cage Command the branches of your grove to seal it closed. Clearskies Clear the skies to reveal the heavens. Return Return instantly to your grove from anywhere in the forest. Concealment Hide all those within your grove from prying eyes. Eyes Locate everyone in the forest. Flash Send a flash of revealing light about your grove. Forestwatch Know all entry and exit from the forest. Sharing Granting the use of your grove to your allies. Seal Prevent night-time draining sunlight from your grove. Gate Open a gateway of light. Tend Lovingly care for your grove. Rainstorm Soak the forest with the healing rains. Vigour Absorb energy from your grove directly into your body. Hive Create a hive of stinging bees to defend your grove. Screen Raise a screen against telepathy within your grove. Rejuvenate Restore an exterminated room to its natural state. Roots Secure yourself to the ground with tree roots. Displacement Swap places with a target in the forest. Preservation For one year, shield your grove from damage. Canopy Increase upper tree growth. Smudge Remove ground-based runes from your grove. Hinder Call upon the forest to impede the progress of a foe. Quarterstaff Summon an Arborealic quarterstaff from your grove. Barrier Tap into the earth to enable an impenatrable defense. Calling Call your loyal creatures back to your grove. Forestbinding Prevent all entry and exit from the forest. Thorns Give life to the surrounding undergrowth to harm your foes. Resurrection Restore yourself or a friend to life. Track Constantly track the movement of anyone in the forest. Guardian Summon an earth golem to guard your grove. Portal Open a portal to your grove for anyone in the forest. Dampen Destroy Mage vibrations in your grove. Entangle Command your grove to bind your enemies. Snowstorm Cover the forest in a powerful blizzard. Summon After a time, bring anyone in the forest to your grove. Hypercure Constant healing of afflictions. Flow Slip instantly from your grove to anyone in the forest. Maelstrom Use the power of the storm to slay forest enemies. Cure Cure someone of an affliction. Portability The ultimate expression of the bond with your grove.
