Predator
The profession of Predator is classified as Anti-Magick and is currently being practiced by the Idras and Abhaen. See Professions for more information regarding the professions system.
Skillsets
- Knifeplay
Knifeplay Knifecrafting The art of the true Idrasi. An effective method of bringing him down. Stances Smoothly shift between the knifeplay stances. Spacing Keep yourself beyond arm's length. Lateral The basic slash. Freefall The blade from above strikes true. Ambidexterity Two hands are better than one. Notching A crafting skill to enhance your knife. Vertical A more powerful slash. Edgehook Catch your enemy's blade. Brace Combine two attacks at once. Backstab Attack from the shadows. Gouge A blinding slash. Spinslash A powerful double-cut. Jab A piercing blow to the arms. Circle Move like water, cut like steel. Pinprick Effectively disarm your foe. Knifethrowing Fling your blade like a projectile. Raze Attack the defences that would keep your sitara away. Trueparry Your blade makes you impervious. Bleed Dran the blood of your foe. Prowess Keep a look-out for openings. Flashkick A blow to leave them reeling. Bloodscourge Your own essence is as good a poison as any. Crescentcut An attack of brute force. Butterfly A whipping acrobatic attack. Triplet Attack with three hits. Triad Dispatch thrice as many. Lowhook Spin low to render legs useless. Tidalslash Use your enemy's magick against him. Slit Cut the throat of a helpless victim. Bladesurge The spirit of the fighter fully realised. Pommelwhip They're easier to handle unconscious. - Predation
Predation Hide Conceal yourself from view. Poison Neither taste nor scent betray such death. Subsitence The ability to feed in the wild. Hollowing Make your ring a deadly little device. Evade Mislead your pursuers. WolfRiding Earn the trust of the wild ones. Secret Give someone an item without their knowledge. Nightsight Use infravision to see in the dark. Goad Sucker your enemy into a reckless frenzy. Clinging Keep a bead on those with wings. Palm 'Spirit away' an object. WolfVault Order your wold to jump over obstructions in your path. Listen Detect action and conversations nearby. Preservation Steel yourself against the forces of nature. Shadow Shadow a target in order to track them. Refresh Boost your endurance to keep moving. Regeneration Manipulation of the body's chemistry.. Heirloom A trinket to guide your wolf home. Eavesdrop Listen even through closed doors. Mindnumb Knock some sense -out- of your foe. Await Await a target to be shadowed. Whitesight See in even the most severe blizzards. Pacing The ability to anticipate and keep pace with others. Kipup Instantly regain your feet. Swinging Swing up into the treetops. Pindown Put your foe in his place. Scan Scan the forest floor from the treetops. WolfHunt Order your wolf to track the owner of an item. Secondwind Keep those eyes open. Dodging Let someone else take the heat. Fashion The ability to create the deadly darts of the Idras. Dash Sprint in a particular direction. FlingDarts Use of the swift projectile darts. Cycle Different darts, different maladies. Envenom Coat your darts in deadly toxins. Lariat Use of the rope lasso. Pheromones Attraction is a powerful deterrent of violence. Threadtrap A trap to keep your foe coming back for more. Mask Conceal your identity. SwiftTrack Order your wolf to track to any who you are an ally of. Accuracy Increase the aim of your darts. Feigning A very convincing play of death. Windwalk Walk with all the sound of a breeze. Twinshot A double dose of darts. Constitution Maintain your intestinal equilibrium. Hostage One may need leverage to make a bargain. Smokebomb Cover your tracks and leave them guessing. - Toxins
Toxins Prepare The ability to create toxins. Arsenic A toxin that weakens the muscles. Discard Did you really need that toxin? Oxycodone Attack elemental channels. Preserve Preserving toxins into vials. Butisol Slow salve absorbtion. Ether Loss of coordination. Bromine Give the curse of anorexia to your victim. Aspartame Blindness. Cyanide A toxin known to cause death. Atropine Gives the victim delusions of invulnerability. Opium Causes severe sleepiness. Mercury Inhibits the respiratory system. Veratrum Drains life essence from the necromancers. Digitalis Causes unbearable shyness. Calotropis Block the ability to absorb herbs. Xeroderma Increases photosensitivity. Psilocybin Randomly change enemy afflictions. Luminal Attack the recovery time of health and mana elixirs. Aconite Cause sheer stupidity in your opponent. Ciguatoxin A venom of muscular paralysis. Boiling Thicken toxins for use on your sitara. Metrazol Paralyse the limbs of the enemy. Actinium Forcing the victim back into mortal form. Strychnine Increase recipient's sensitivity. Noctec Slow balance recovery. Ketamine Shrivel the throat of your foes. Iodine Causes the recipient to become foully oily. Botulinum Induces spasmodic vomiting. Mebaral Slow equilibrium recovery. Chloroform Gives blindness and deafness. Cirisosis A thick, deadly morphing toxin. Mazanor Slow the ability to recover herb balance. Toxicology The ability to instantly prepare a venom.
