Templar
The profession of Templar is classified as Anti-Magick and is currently being practiced by the Justicars. See Professions for more information regarding the professions system.
Skillsets
- Chivalry
Chivalry Falconry Use the basic skills to interact with your falcon. RazeSlash First penetrate his defences, then give him the sharp end. Weathering Immunity to normal weather. Deliver Order your falcon to deliver an object to someone. Seek Order your bird to seek out a player. Resistance Reduce the damage taken from magical attacks. Glance Look through the eyes of your bird. Crossbows A powerful projectile weapon. Raze Attack the defences that would keep your weapons out. Clotting Reduce the level of your bleeding. Block Obstructing departure with your body. Rage Throw off pacifying afflictions. Fitness Control your breathing. Retrieve Command your falcon to fetch an object for you. Follow Order your falcon to aerially follow someone. Startle Order your bird to harass the mounts of the foe. Gripping Grip your wielded items in a deathlock. Defend Attempt to protect someone else with swordwork. Duality The ability to wield and use two weapons simultaneously. Track Order your falcon to follow and track someone. Barge Barging your opponents. Cleaving Rend your opponent's body in two. Lunge A deep, piercing blow from an adjacent location. Observe Your hound can now report on the state of individuals. Impale Sink your blade into an opponent. Arc Swing your blade in a controlled arc. Battlecry Stun a target with the power of your voice. Hornbows Using the infamous hornbows. Bowmanship Use of the valued projectile weapon. Warhawk Equip your falcon with talons of steel. Wind Further increase your accuracy through wind compensation. Engage Damage cowardly opponent. Aiming Increase your accuracy in shooting. Disembowel Tear the entrails from a target. Sturdiness Standing firm against attempts to move you. - Devotion
Devotion Enlightenment Look into your soul. Condemnation Punish your foes with their own sins. Hands Lay hands on a person to heal him. Allsight Gain insight into all movement into and out of holy areas. Parting Water will pull apart to make way for your blessed self. Healing A powerful healing ability. Truth Dispel illusions with the power of your devotion. Well-being A rite to keep those nearby fed and rested. Rites List what rites are active. Convocation Call to you someone in a Rite of Convocation. Sustanence The Gods will provide for you. Revitilization A rite to heal health and mana. Inspiration Gain an infusion of divinely-inspired strength. Deliverance Deliver a target unto you. Bliss Give a player a glimpse of paradise. Cleansing Rid your enemies of their unclean aspects. Pilgrimage Travel to someone in a Rite of Pilgrimage Prayer Pray for the salvation of your congregation. Demoncalm Attack the foul nature of a demon entity, pacifying it. Banishment Send the unholy demon entities back to their hell. Peace Give peace of soul to someone. Consecration Pray to the gods to bless the land. Warding Drive your enemies off with overwhelming fear. Resurrection Grant life anew to a slain beleiver. Force Make a player follow your wish. Absolution Grant absolution to an afflicted victim. Piety Bind those around you with the force of ultimate piety. Damnation Curse the eternal soul of your victim. Hellsight Give a player a glimpse of Hell. Bloodsworn Bond with another via a blood oath. Dazzle Confuse and dazzle an opponent. Redemption Call on the gods to save thy soul. - Smithing
Smithing Smith Create weapons and armour from different ingots. Scalemail Armour made of overlapping scales of metal and leather. Smelt Combine ingots to form superior forging materials. Warhammer A large bludgeoning weapon. Club A crude bludgeoning weapon. Sabre The curved blade of the desert. Buckler The smallest shield. Javelin Nothing hurts quite as much as being hit by a javelin. Dirk A weapon made for stabbing. Kite A large, protective shield. Spear The standard weapon of the footman. Flail A wicked-looking variation of a morningstar. Leatherarmour A suit of leather armour. Chainmail Armour made of interlocking rings of metal. Halberd The simplest of polearms. Trident Oftentimes the favourite weapon of gladiators. Cavalry A small shield, but more effective than the buckler. Battleaxe Favoured weapon of the mountain dwarves. Shortsword A smaller version of the longsword. Chainvambraces Medium protection for the arms. Mace The Basilican maces. Tower The largest and most cumbersome shield. Ringmail Armour composed of overlapping rings of metal. Splintmail Good armour made of strips of metal and leather. Axe The handaxe; made for throwing. Claymore The mighty two-handed claymore. Bardiche Another polearm. More complicated than the halberd. Plategreaves Heavy protection for the legs. Dagger Obsidian throwing daggers. Scimitar A very effective curved sword favoured in the south. Leatherhelm Light protection for the head. Fieldplate The most common, but still very good, form of platemail. Banded A shield of reasonable effectiveness. Broadsword A popular variation on the longsword. Whip The feared weapon of those who practice serpentry. Longsword The standard against which all is based. Talons Steel talons to equip falcons with. Fullplate The most magnificent armour. Repair Bring new life to damaged weapons and armour. Morningstar An iron ball connected to a handle by a chain. Glaive The deadly weapon of the fearsome hunters of the north.
